Author Archive

Atari Hipocritical Gloatfest 2006

Friday, August 11th, 2006

Atari’s VP of Sales and Marketing, Nique Fajors has not only forgotten how to spell his real name (Nick Fudger?), but also the fact that the spongy mattress he now sleeps on is made of thick wadges of Ubisoft cash.

Of course Driv3r was a pile of shit, of course it was thrown headfirst out the door before it even had a chance to put its trousers on, and of course that was all Atari’s fault. Sadly, they’ll only own up to their collosal screwup after the franchise has been sold off and pushed out of the realm of their responsibility.

You’d think that 19 million Euros would be enough to make Atari happy, especially given the kinds of diagrams they’re used to looking at in the boardroom.

EA Get “Excited” About Wii, Propose Regurgitant Mediocrity

Friday, July 14th, 2006

In a move that will come as a suprise to nobody at all, EA have announced their first wave of uninspiring titles for the forthcoming Nintendo Wii. Have a good hard think about what some of them might be, then click through to the rest of the article…

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All Roads Lead to Romero

Tuesday, July 11th, 2006

World famous level designer John Romero is having another go at running her own dev studio. Unconfirmed rumours have it that Romero was walking down the front steps of her house when her ridiculous hair blew into her face, causing her to trip up and land on her oversized skull, erasing all memories of what happened the last time she tried to emulate John Carmack.

If only it were that easy for the rest of us to forget about Daikatana. Yes, I know Deus Ex was excellent, but by that stage it was really like trying to put a plaster on a chainsaw wound. Then Anachronox arrived which was rather like removing the plaster after it was getting a bit manky the next day with a scythe, swung at speed by someone with hair in their face and whom you weren’t sure if you could really trust on the best of days.

Slipgate are hiring hapless victims talented professionals now, so in their own words, “Apply now and prepare to enter the reality distortion field”. That would be the one where the games you work on are really awesome, in your own head.

Via: gamesindustry.biz

Blazing Waste of Time

Wednesday, April 26th, 2006

When I think back to how much money I sunk into my current PC, one of my internal organs (I can’t be sure which) clenches up and rolls upside down in an ostrich head-in-sand kind of way. I’m okay with this; over a period of years of buying the latest hardware I’ve grown fully accustomed to the sensation. More recently this race to stay up to date has become futile as cutting edge graphics hardware price tags push £500, and depreciate proportionately faster than supercars, but even keeping up to within a generation or two of the latest technology will still cost you dearly.

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